I served as Producer, Project Manager, and Art Director on ScaVengers, a character-driven, live-action, app-assisted puzzle game that transformed downtown Grand Rapids, Michigan into a large-scale, interactive narrative experience. Players selected a character and navigated the city on foot, solving location-based puzzles that unlocked story progression and advanced the plot toward stopping a group of villains from taking over the city.

From a production standpoint, the project required extensive logistical planning across multiple real-world locations, balancing narrative design, gameplay flow, and on-site execution within an active urban environment. I assembled and managed a multidisciplinary team of artists, composers, puzzle designers, photographers, and graphic designers, coordinating schedules, assets, and deliverables while ensuring puzzles aligned with both story beats and physical landmarks. This included recreating iconic Grand Rapids locations, designing puzzles that could function reliably in public spaces, and adapting creative solutions to real-time production constraints.

Check out the main theme below, designed to capture the energy and nostalgia of classic 90s-era superhero games from the Sega Genesis and Nintendo consoles.

These game backgrounds translate real downtown Grand Rapids locations into immersive, playable environments.

Custom dialogue boxes were created for each character, thoughtfully designed to match their personality and color scheme. Check them out here:

Working alongside Nicole Brown of The Crafted Key, we crafted location-based puzzles that transformed iconic Grand Rapids sites into interactive game challenges.